Apr 03, 2018 How to connect your Xbox controller; How to download and install the drivers. We're assuming that you already own a wired Xbox controller, but if you're needing to buy, a standard controller is about $50. You'll need to connect it to your Mac using a microUSB cable which, sadly, isn't included. If you buy a third-party wired controller you won. Dec 12, 2017 In this simple tutorial i show you how to connect your Xbox One controller to your Mac or Macbook. Just follow me step by step and you will be enjoying your games in no time. This is for macOS 10.
May 23, 2019
360ControllerInstall.dmg
1.3 MB
89,036
Input Devices
Mac OS X
I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL.
Snow Leopard I've released a version which will hopefully install and work fine on 32-bit Snow Leopard. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working. ChatPad I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility. Other info Sadly, my PowerMac has died, which as my primary development machine has slowed progress. I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device). Help If you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple 'USB Prober' application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working. Force feedback-enabled games Games I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison :) ): Jammin' Racer - seems to work fine
Preivous versions:
Here's other similar drivers that are different versions or releases for different operating systems:
Gaming on a Mac is not what Apple is historically known for. However, with Apple delving into the fledgling virtual and augmented reality space, some traditional game interfaces and not so traditional interfaces (think HTC wands or Valve's knuckle controllers) now need to be supported on macOS to reap the VR/AR benefits to their fullest.
To ready you for some amazing VR pilot games such as Eve: Valkyrie that utilize a traditional game Xbox game controller, we're here to show you how to connect one to your Mac! In the past this method only applied to the Xbox 360 controller, but the latest version of the software you'll be using also now supports the Xbox One controller.
![]() Microsoft Wired Controller Mac SoftwareHow to download and install the drivers
We're assuming that you already own a wired Xbox controller, but if you're needing to buy, a standard controller is about $50. You'll need to connect it to your Mac using a microUSB cable which, sadly, isn't included. If you buy a third-party wired controller you won't have to worry about this.
Next, follow these steps.
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How to connect your Xbox 360 controller
Once you've installed the drivers, you'll now logically see that there are No devices found, since we have yet to physically connect the game controller to the Mac.
Your Xbox wired controller should now be connected!
Final thoughtsMicrosoft Wired Controller Mac 10
I am super stoked about developers climbing aboard the VR/AR hype train. As a mere consumer of VR, I can only hope for more and more creative minds to get on board. If you're a VR/AR developer, or even better yet, a macOS VR/AR developer, what other ways can Apple help promote virtual reality on their platform? Let us know in the comments!
Updated April 2018: Updated to reflect that this method also now supports the Xbox One controller.
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